Untradeables On Death, Item Death Values, PvP Armour, QoL and Bug Fixes

Hello everyone,

This morning's updates consist of a lot of requested changes with the death system, as well as various quality-of-life changes and bug fixes. We have also reinstated the Multi-logging rule in PvP. Read below for more information:

  • Larran's big chest now has a "rare" drop table.
    • Chance to roll: 1/2500
    • Two items in the table for now: Abyssal dagger imbue scroll and Dark bow imbue scroll
    • If you roll from this table, your loot will be broadcasted.
  • Untradeables above lvl-30 Wilderness
    • All untradeables that Perdu can store will now go to Perdu on death when dying in high-risk Wilderness (lvl-30+). The killer will receive the fee you will have to pay to retrieve the items from Perdu.
  • Item Death Protection Values
    • We have updated the values of all items using the item prices gathered from RuneLite.
    • You can now examine items in your inventory to see their death protection value.
    • If we missed any custom items, please let us know and I will fix immediately (will see immediate change without a new patch)
  • Group Instances have been added for the following bosses:
    • GWD Bosses (each player still requires the proper killcount)
    • King Black Dragon
    • Dagannoth Kings
    • Note: only the person who creates the instance will have to pay for it.
  • PvP Armour reworked
    • No longer degrades.
    • Weapons cannot be used against monsters.
    • Armour bonuses will become null against monsters.
    • Price increased in Fountain of Slaughter: 7.5k ea >>> 15k ea
    • Morrigan throwing axe and javelin special attacks have been added.
  • Quality of Life
    • Chaos altar XP multiplier increased: 2.5 >>> 3.5
    • Vorkath drops now stay on the floor for 20 minutes.
    • Dwarf multicannon items that are dropped when player logs out will no longer become visible to anyone else aside from the owner.
    • Increased the delay before Abyssal Sire spawns mature: 12 seconds >>> 24 seconds
    • The max number of Abyssal Sire spawns has been lowered: 15 >>> 10
    • Nightmare and Phosani's double loot roll will now apply to supply drops as well.
    • White lily seed and Snape grass seed have been added to Master Farmer's pickpocket table.
    • Royal seed pod will now always be kept on death.
    • Added a safe-deaths page to wikipedia.
      • Can be opened via ::safedeaths or ::deaths in-game.
    • Added ::disccalc command
      • Opens the Discovery Calculator guide on the Discord
    • Can now "examine" krakens that aren't in their whirlpool form to open their drop viewer.
      • Same applies to kraken boss.
    • Phoenix necklace has been added to non-ironman general store shop.
    • Your magic spellbook should now be restored to its original variant when leaving PvP Tournaments. (your spellbook should be back to what it was before you entered)
    • Removed the usage cooldown on Altar in Donator Nexus.
      • The special attack regen is still on a two and a half minute cooldown.
    • Tombs of Amascut:
      • Path of Scabaras: can now step on the first "simon says" tile a bit earlier in the sequence.
      • BaBa: heavily decreased sarcophagus damage path level multiplier.
      • Wardens P2: buffed overhead protection on auto-attacks (prayer reduces more damage from Warden)
    • Chambers of Xeric:
      • Shaman auto attacks will no longer hit through prayer.
      • Vanguards delay interval in between digging has been increased: 15 seconds >>> 30 seconds
      • Damage dealt to Meat tree in Muttadile room has been reworked
        • Instead of 1 damage per tick, it now takes 43-51 damage every 4 ticks no matter what axe is used.
    • Added the following PvP teleport commands:
      • ::revs
      • ::44s
      • ::50s
      • ::wests
      • ::easts
      • Note: there is a confirmation dialog before being teleported to these areas. The confirmation can be disabled.
  • Miscellaneous changes
    • Applied a performance fix that has slowed down some ticks in the past couple of days. (delay not big enough to where it's noticeable by players)
      • Also included a way for me to log what actions are taking the longest in a tick to help out future optimizations should we need them.
    • Added a "buy-back" chest for Giant Mole and King Black Dragon instances.
    • Added Goldsmith gauntlets, Cooking gauntlets and Crystal saw to Perdu's buy back store.
    • Most holiday items should now be tradeable.
    • Trouver parchment can now be used on the same items as OS. This will make the (l) variant of the item. These items will be kept on death in 30+ level wilderness and will lose their locked status.
      • As we have the new Perdu system for these type of deaths - anyone who has purchased a parchment can throw it back into the Fountain of Slaughter to get a full refund of their old Slaughter Points value.
  • Bug Fixes
    • Fixed magic spell filters no longer being clickable after going into places like Tombs of Amascut, Gauntlet, etc. (places that have a "fade-away" screen interface when you enter them)
    • Fixed the "Loot a purple" achievement for Tombs of Amascut not working properly.
    • Fixed Skull Slope obstacle in Ape Atoll agility course not working.
    • Keys given by completing Krystilia and Konar tasks are now affected by key server events.
    • You can no longer store "Chamber of Xeric"-related items (items only available within the raid) in the lobby bank.
    • Fixed bug that would reset your normal Gauntlet killcount when entering Corrupted Gauntlet.
    • Fixed bug that caused Tacklebox to "eat" your items on relog.
    • Removed the "drop chance" chat message if the drop chance was not defined and showed as X/0.
      • This is a purely visual "bug."
    • Fixed a script error with BaBa. (would cause BaBa to stand still since it had an error)
    • Fixed incorrect message when you don't meet the Topaz requirement to use ::yell.
    • Ring of Wealth (i) blood money pickup should now work for Blood Money dropped from Bloodthirsty perk.
    • Fixed multi-way combat icon staying on screen for players after leaving the PvP Tournaments.
    • Vengeance should now be reset upon entering Tournament and in between each round (only applies if the tournament type does not allow for lunar spellbook to be used)
  • New Multi-logging in PvP Rule (taken from Rules)
    • Multi-logging in PvP zones is against the rules. However, a single level-3 alternate account, or 'scout,' is permitted. Please note that engaging in combat or any activity that leverages multiple accounts to attack, Teleblock, or otherwise gain an unfair advantage is strictly prohibited. A server mechanic will soon be implemented to prevent attacks from multiple accounts, but until then, using two accounts to attack or gain an advantage is not allowed.