Vardorvis, AFK Hunter, PvP Fixes, Muspah Tweaks, Quality of Life and Bug Fixes
 

Hello everyone,

Today's update consists of a new DT2 boss, some much needed PvP fixes, a new AFK skill and other minor changes.

Apologies for not going super in-depth with the patch notes, but I'm pretty tired at the moment.

  • Vardorvis has been added. The boss should function as it does on OS and can be accessed through the Bosses teleport category.
    • Two sacrifice perks have been added for Vardorvis.
  • Skill Camp addition
    • Hunter can now be trained north of ::afk.
    • Requires a Noose wand which can be purchased from the general store at home.
  • Muspah Changes
    • Added Pet Thresholds for Phantom Muspah.
    • Added a small Collection Log reward.
    • Venator shards and Venator bow can now be sacrificed.
    • Damage while using smite increased: original damage / 4 >>> original damage / 2.
    • Ancient mace special attack can now be used to damage shield.
    • Ancient essence quantity from all sources have been increased by +75%.
    • Drop table changes:
      • Added Uncut onyx with rate 1/155.
      • Increased Dragon plateskirt amount: 1 >>> 2.
      • Increased Rune platelegs amount: 3 >>> 6.
      • Increased Dragon platelegs amount: 2 >>> 4.
      • Added Wrath runes (200-300).
      • Added Steel bars (200-300).
      • Increased Silver ore amount: 101 >>> 628-819.
      • Potion drops changed from 3 doses to 4 doses.
      • Removed Law runes.
    • Venator shards are now broadcasted when dropped.
    • Fixed issue where transitions wouldn't end early if Muspah is killed during the transition.
  • PvP Changes
    • Magic accuracy has been buffed.
    • Adjusted max range target can move away before freeze spells wear off.
    • There is now a 100k fee to teleport into Revenants cave through any teleport method (teleport panel, slayer task or ::revs).
      • This fee is only paid once, but must be paid again if you die within the Wilderness.
    • Serpentine helm no longer inflicts venom.
    • Mysterious Emblems can now be noted and tossed into the Fountain of Slaughter in noted form.
    • Fixed issue with pathing while autocasting magic.
    • Fixed issue where freezing players with lower pid wouldn't instantly freeze them.
    • Improved melee attacks while running after target. I believe there's still some situations where it can be better, but we'll see.
    • Reduced defence bonuses for green-black dragonhide armor.
    • Fixed bug where Vengeance would cause weird interactions where player would receive "You're already under attack."
    • Note: the above changes only affect PvP, excluding unfreeze range.
  • Miscellaneous Changes
    • Group Ironman, Hardcore Group Ironman and Yin-Yang can now de-iron by speaking to the Ironman Tutor while not in a group.
    • Increased Scythe of Vitur slash bonus: 110 >>> 125.
    • Changed Nex damage threshold requirement message to inform of required damage instead of total damage available through the fight.
    • Sacrifice values are now sent when examining items that can be sacrificed.
    • Lowered Amulet of eternal glory protection value: 57m >>> 500k.
    • Added group ironman armor sets to Ironman Tutor.
    • Added Party emote.
      • Can be unlocked by performing the Crazy or Smooth dance. Rate: 1/10k
    • Added Cat ears to Vote store costing 5 points.
    • Updated Tome of fire and Tome of water protection values.
    • Lowered Bronze-Barrows gloves protection values.
  • Quality of Life
    • Rewards Chest has been added to Donator Nexus.
    • Pestilent Bloat in Hard mode will now wait at least 10 ticks before turning around back-to-back.
  • Bug Fixes
    • Crystal Clear perk now works for Prifddinas elves pickpockets.
    • Fixed bug where you could get extra rewards from Dominion Zone by leaving without retrieving your loot and starting new runs.
    • Fixed issue with ammo not stacking properly when stored in Ghommal's Lucky Penny.
    • Fixed bug with staff's antibot check command when the person logs out without responding properly.